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Curse Of The Long Shot

Once this curse is cast, the seekers have five minutes to provide one guess as to what transit station you are centered at. If they are correct, you must tell them so. If they are incorrect, they are frozen for [S 18] [M 27] [L 45] minutes.

Casting Cost: Seekers must be within [S 1.5] [M 4] [L 40] km of you.

When seekers are “frozen,” they cannot make progress on clearing other curses or take any form of transit. If they are currently on transit when they become frozen, they must disembark at the next opportunity and wait out the rest of their freeze period at that station. Players may walk around freely while frozen for non game-related reasons, but must resume from the place where they were frozen when the freeze period concludes.

Blocks: Curses, Transit

Timeout: [S 30] [M 45] [L 60]

Immediate Veto: [S 45] [M 60] [L 90]